MegaMan Battle Network 2


MegaMan Battle Network 2 is an action/role playing game developed by Capcom. The game's core mechanics revolve around collecting weapons called battlechips and using different combinations of them called folders to fight various enemies. The player's character, as well as the enemies he fights, are virtual beings called Network Navigators, or Net Navis for short. I chose this game for a project called “reverse prototyping.” The assignment was to take a digital game and create a paper prototype of the game that could have been used in the initial design process. The following rules are the prototype I came up with.

Play progresses through a series of rounds. Each round has ten “steps” referred to as priority. Each step is numbered 1-10, with 10 being the first thing that happens in a round and 1 being the last. Each action a Navi can take falls somewhere on that range of priorities. The player plays as MegaMan, who has four basic options available to him each round: move, fire, charge, or use a battlechip. As a general rule, you may not take any action after moving, though there are exceptions, and most actions you can take will result in forfeiting your movement. This means that most of the time, you will only be able to perform one action each round.

Battle takes place on a grid, much like this one:
[_][_][_]|[_][_][_]
[_][_][_]|[_][_][_]
[_][_][_]|[_][_][_]
Each of the boxes of this grid, known as “panels” is a space that can be occupied by a game object, such as a Navi. Usually, Navis are indicated by the first letter of their name. For example, MegaMan would look like this standing on the middle of the left half of the grid:
[_][_][_]|[_][_][_]
[_][M][_]|[_][_][_]
[_][_][_]|[_][_][_]
Each time MegaMan moves, he may choose any panel directly above, below, to the left, or to the right of the panel he currently occupies to move to.
[_][^][_]|[_][_][_]
[<][M][>]|[_][_][_]
[_][V][_]|[_][_][_]
The lines that divide the grid in half mark off the boundary between the player's side of the field and his opponent's. This line can't be crossed by either Navi, except with certain abilities.

Battlechip folders diversify MegaMan's options in battle, giving him more attacks and abilities to draw on to help him win. Folders must consist of exactly thirty battlechips, and may contain at most five of the same chip at a time. At the start of battle, and every ten rounds afterwards, the player may open the custom window in order to select battlechips for the next ten rounds. To start the battle, the player draws five random chips from his folder, and may choose up to five of those chips, as long as their codes match or they are the same kind of battlechip. For example, you could choose a Cannon A and a Cannon B, or a Cannon A and a Recov10 A, but not a Cannon A, Cannon B, and Recov10 A. * coded chips are wildcards, which can be treated as being any code the player needs it to be.  Chips must be used in the order they are chosen on the custom window.  In addition to choosing chips to send to MegaMan and use in battle, the player can choose to “add” chips, removing them from play in order to draw new chips the next time he opens the custom window. As an example, if you chose to “add” three chips in this way, the next time you opened the custom window, you would have three new chips replacing those three, as well as three more new chips. At most ten chips can be in the custom window at a time.

The enemy Navi is controlled by a series of preset attack patterns and random dice rolls, to simulate being operated by a computer AI. Thus, this game can be played with only one player. However, if two players wish to play each other, they can each take control of an identical MegaMan and choose their folders to compete head-to-head. In this case, it is recommended that players write down in secret what action(s) they wish to take each round before announcing them, to prevent cheating. Once an action has been announced for a round, no additional actions can be taken that round, regardless of new information the player might receive mid-round.

Once this basic reverse engineering of the original game was completed and tested, I chose to make my own addition to the game: the ability to play as Navis other than MegaMan.  All one needs to do is use the stats listed for the Navi one wishes to play and pick out a complementary folder.  Then just have fun with it.  This version can be played against "computer" controlled opponents or human players.

For a list of all the Net Navis and their stats, click here.

For a list of all the Battlechips and their stats, click here.