The Icarus Incident


The Icarus Incident is a game designed and developed entirely by three students of game design at High Point University. The game was programmed and runs on a digital gaming platform called Scratch. The game is set aboard a spaceship called Icarus, which has become infested by alien lifeforms that have wiped out the entire crew, leaving you as the sole survivor. It combines action and puzzle elements for a fast-paced but deep gaming experience.

The Team
Ben Bailey – Programmer and Designer
Ben Thuss – Art Director and Designer
Zach Dlouhy – Sound Engineer and Designer

When we started the game design process, the concept we proposed was “Zelda in space, with zombies.” This meant that we wanted an isometric interface, engaging combat mechanics, and some kind of puzzle to be included in the game. With those goals in mind, the three of us designed a three-level long game that would feature numerous puzzles and many different enemy types. Unfortunately, once we got into looking at the number of unique sprites and scripts that would require to be built in Scratch, we determined that three levels were unfeasible within the confines of the limited program we had to work with. Instead, we condensed our ideas into one level and streamlined it, making it more efficient and reducing the risk of lag.

Once the design process was complete, we each went about our individual tasks. Ben Thuss acquired all the graphical resources we needed. Zach Dlouhy edited together all the sounds and music for the game. And I programmed the gameplay engine and put all the pieces together at the end. After plenty of testing and debugging, the game was finally completed and posted to the Scratch website. You can now play it here.